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Focus on keeping you Sharpshooter and Demolitionist safe to do the hard job. There’s no use to waste ammunition on Boss. If you were trying to kill Sirens or Bloats and extend Zed Time by using Mkb.42(H) Carbine Rifle, it would not be successful, because of its weak penetration in comparison to SCAR-H Assault Rifle.ĭuring the Boss waves, take care of the trash Zeds that spawn, and focus on extending Zed Time. You can one-shot in the head the weakest Zeds with Mkb.42(H) Carbine Rifle, but SCAR-H Assault Rifle needs a couple of headshots for killing a bit stronger Zeds like Sirens or Bloats. If it is possible, try to use or swap to SCAR-H Assault Rifle when the Zed Time comes. For the extent of Zed Time you need to kill zeds with one headshot and then wait a while before executing the next one, so it’s easier to achieve that with single-fire. I usually keep both weapons on single-fire mode, mostly because extending the Zed Time isn’t easy when I use default full-auto mode. Mkb.42(H) Carbine Rifle and SCAR-H Assault Rifle is the best weapon build to deal with any situation. Otherwise, you should keep your ammo to keep trash away from camped Sharpshooters and Demolitionists. If the health bar shows that some Scrake or Fleshpound is fatal wounded, then go for it.
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Fleshpounds need a good amount of grenades and Scrakes need a couple rounds of ammunition. The most important thing for a Commando is to misjudge his strength and try to take down big Zeds. This way you can help 25 level allies, to take advantage of this time bonus and use their Zed Time abilities for a brief length. The best ability that a Commando has, in my opinion, is that while he shoots headshots and kills Zeds during Zed Time, Zed Time can extend up to 6 seconds. Keep in mind that Zeds don’s spawn with the health bar visible, they have to take even a slight amount of damage first.Īlso, he can passively reveal Stalkers, and that’s why Stalkers are his top-trash-priority. While on a first look anyone would say that he is pretty similar to SWAT, he has many unique abilities that make him much more different, even though both are trash-killing perks.Ĭommando has the ability to see a health bar over Zeds’ heads, which helps him finish off fatal wounded Zeds and see Crawlers easier due to this health bar over their heads. ZED TIME – Spartan: During Zed time, you attack with perk weapons and move in real-time.Ĭommandos are mid-ranged soldiers with assault rifles and strong grenades that clean all the mess that small Zeds make during a bloodthirsty battle.
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Massacre: Light attacks with Berserker melee weapons do 30% more damage and are 5% faster.Parry: Parrying an attack with a perk melee weapon reduces incoming damage by 40% and increases both melee attack speed 5% and melee damage 35% for 10 seconds.Butcher: Attack 20% faster and do 25% more damage with perk melee weapons.You also regenerate 2 points of health every second Skirmisher: Move 20% faster and sprint 25% faster when using a perk melee weapon.Keep in mind that Berserkers can’t get grabbed by clots, so don’t focus on them too much, except your life’s depending on killing them. By doing this you help allies to be steady somewhere safe and shoot the Boss on a long-range, as well as keeping you safe from small Zeds that might come to attack you.
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Keep kiting and shooting Boss with Eviscerator blades. On Boss waves, I strongly suggest Eviscerator and Katana.
#Killing floor 2 demolitions weak plus
Also, Eviscerator helps you deal with raged Zeds, while being in a longer range than usual, plus the alternate fire of it, which is a spinning saw blade, can help you deal with Zeds in short range. Of course, a Pulverizer is more efficient on Fleshpounds and Quarter Pounds, since they are more vulnerable in explosives, but still, just two or three headshots with an Eviscerator is enough for any large Zed. Katana, in my opinion, is the most efficient way to kill trash-zeds and an Eviscerator should do the job on any big Zed. Try to kite large Zeds on your side and decapitate them one after the other. When you encounter more than one large Zeds, don’t enrage them all at once, as it will cause them to flee enraged, onto you or some ally that is much more vulnerable in this kind of close combat. By using this ability you can kill large Zeds fast, and trash even faster! Holding doors and tight corridors can prevent these situations, as well as kiting zeds out of close quarters.Īlso keep in mind that when you reach 15 level, you can choose to get extra damage output, attack speed, and 40% reduced damage taken, after blocking an attack. The priorities that a Berserker should have to revolve around the right positioning to prevent large groups of Zeds and enraged big Zeds to corner your allies. He is provided with more damage resistance than other perks, so he can aggro and slay large groups of Zeds in close combat.
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Berserker is the tank perk of Killing Floor 2, using melee and ranged decapitating weapons.
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